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Design for Safety & Mobility

UI/UX for wearable device for Women's safety

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About the project

The project involved exploring the meaning of Assistive devices or solutions. Assistive devices are external devices that are designed, made, or adapted to assist a person to perform a particular task. Many people with disabilities depend on assistive devices to enable them to carry out daily activities and participate actively and productively in community life.

WHAT I UNDERSTOOD FROM THE BRIEF

It's not always physical or mental disabilities that stop a person from achieving a task. What if the disability is situational?

Woman Driving

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Crimes against women are at an all-time highest in India. Being a woman myself I often come across situations or locations where I feel unsafe and find it difficult to navigate out or inform a dear one or ask someone for help or assistance. 

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Click on a topic to navigate

Design process

Location Mark
Location Mark
Location Mark
Location Mark

 Research 

Ideation

Brief reconstruction

Wireframing 

-User interviews
-Market study
-Flaws in existing solutions
-Product Reviews
-Journey pain points

 

-Mapping of emerging themes
-Sketching 
-How might we
-Storytelling

Framing the design brief again according to findings.

-Wireframing and building a mockup of the solution.

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From the interviews

Anchor 1

PAINPOINTS FROM THE USER JOURNEY

Before starting a trip alone, the user feels anxious about the travel and at times not too confident to drive themselves.

During the journey, the user calls up a close friend or relative to cope with the stress.

 

While driving, handling the phone is distracting,( if held to the ear), blocks the GPS path which the user might be following, and the battery runs out much faster.

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Limitations of safety apps (mobile phones):

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Sticky Notes

Ideations

Anchor 2

Change the perception

Urban Planning, Infrastructure and Transport 
management related issues.

Predicting unsafe areas

Let the user know about unsafe locations and helping authorities take action.

Taking
action

Through force

temporary injury

calling the police
Creating a network of helpers.
Identifiable yet hidden enough for the user to operate safely.

Gaining confidence

Through force temporary injury calling the police.

Presence of people

surety of the location

distraction.

Knowing that help will be available

Distracting yourself from unwanted thoughts, or showing someone you're not alone

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Rough ideations to get a direction

  • Flashlight and speaker

  • Headspace like audio to distract and calm the user

  • wearable

  • Flashlight and speaker

  • Headspace like audio to distract and calm the user

  • wearable

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Final solution

What?

A device that would assist women to take informed and safer decisions about their mobility while travelling in a city.

The application would help create a network of trustworthy users who could help each other out in difficult situations.

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Anchor 3

How does it help?

  1. The device is discreet, can be carried around in the form of a keychain/ watch.

  2. The interactions are minimal and avoid any human error while alerting.

  3. Alerts/signifies the user if the location they've entered is rated unsafe. Hence help in staying alert by predicting situations.

  4. Helps the user send out distress signals to peers.

  5. Allows the user to ask for assistance from the community of Revv owners.

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The device can be hung on a backpack, purse as a keychain, and on wrist like a watch with detachable fittings.

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Anchor 4
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Revv UI concept

All screens

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hit me up!

If you liked my work,

Or if you like mails,

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Shruti Unnikrishnan, Bengaluru | User Experience Design Portfolio
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